![]() they should at least try to make it like gracious space battles … Expand 3d reall time battles and ship look designing stuff is pointless fancy waste. star base defence modules seems to be unbalanced quite lot and its not worth to produce -still quite buggy and game gets lagy in mid phase since AI produces ships lige crazy idiot seemingly does not need to pay upkeep even for ships. I could not even pay upkeep for 1/4 of his fleet size and I had twice as strong economy. I had no 1 military spending economy and research production and AI had always **** load of more ships and technologies even with disabled tech trading. still quite buggy and game -AI seems to cheat badly. star base defence modules seems to be unbalanced quite lot and its not worth to produce When i go back to playing GalCiv i'm certain i'll do a GalCiv2. I played mine for just 2 sessions and never again. Probably they are improving GalCiv3 over time, but so far i haven't seen any signs of that happening. If you haven't played GalCiv games at all so far, then i urgently recommend to get GalCiv2 Ultimate and forget about GalCiv3. But these shortcomings make it very unpleasant to play longer or with bigger maps, which contradicts the games claim that now even bigger maps are (at least technically) available, because they are practically not playable with the game mechanics at hand. ![]() ![]() Another backdraw is the list of planets which is a joke compared to GalCiv2. It's often really simple things that are missing, such as the list of uninhabited planets or sorted ships by name in the shipyard. Compared to GalCiv2 it's missing a lot of features and tools that make micro management of the systems easier and which are very helpful. Another backdraw is the list of At a first glance GalCiv3 sounds better than it's predecessor but only on the "paper". … ExpandĪt a first glance GalCiv3 sounds better than it's predecessor but only on the "paper". Much of the old game is in Galciv3 but I really did not think that any of the new additions made the game any better. Overall a good game despite the above gripes. I am not sure if Galciv2 was that way but I dont like that because it cheapens a win and a loss does not really feel like a loss since I know the AI is cheating. It seems to me that the AI cheats in higher difficulties rather than playing by the rules. very disappointing when you consider how much longer it takes to build research planets, one would think there should be a reward for it but nope, you are better off making all production and converting to research. As a result, my main production center almost always acts as my best research planets (same for money but I never need money in this game). Since there are so many ways to amplify production, you can easily have a planet with 2x-3x as much production than any other possible resource with their bonus buildings. Further, production seems to the king of all resources in this game as you can convert production to other types resources (like money or research as you could in Galciv2) but you can increase production much more easily than the other two and you can set up production based planets almost 3-4 times as fast. Its trivial to maintain positive income even with no economic improvements on planets. Well in galciv3 economy is stupid easy to maintain. One of the biggest challenges in galciv2 was to balance production, economy, research and approval. Further, production seems to the king of all resources in Its a good game, but a little boring and I believe that this is due to "easy mode" economics. Its a good game, but a little boring and I believe that this is due to "easy mode" economics.
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